

Capcom than Infinite did, considering its visual style and 3vs3 team-based gameplay. A game which seemed to take more inspiration from Marvel vs.

Not only the fellow-comic book inspired Injustice 2 in May, which featured attention-grabbing guests such as Hellboy and the T eenage Mutant Ninja Turtles, but perhaps more notably Dragon Ball FighterZ. Capcom 3, Infinite faced a number of marquee fighting games posing stiff competition around its time of release. This mistrust became somewhat validated when it became apparent that at least part of the DLC was withheld from the base game in Marvel vs. Many of whom vowed to wait for future iterations of their fighting games to avoid being continually price-gouged. Capcom lost a tremendous amount of trust from fans. A practice that has been continually played out by Capcom, be it through the numerous iterations of Street Fighter 4, or the withholding of content (to later appropriate as DLC) from games such as Street Fighter X Tekken (and Resident Evil 5).

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Those who felt they were being forced to buy the game for a second time (the decision to release the game as a stand alone entry in the series was made in part, as a result from the Tohoku earthquake). There was a tremendous feeling of betrayal by Capcom among longtime fans. In its first few months, UMvC3 and its sales were significantly worse than those of MvC3. It’s a superior game in practically every conceivable way.įurthermore, the initial release of UMvC3 came just 9 months after the original version of MvC3 in 2011. UMvC3 boasts a 50 character roster, a quality visual presence, and the series’ defining 3vs3 gameplay. First of all, UMvC3 was rereleased ahead of Infinite in March of 2017 for the Xbox One, (and 4 months prior for the Playstation 4). Obscurity and insanity were perennially linked to MvC, and without characters that push that envelope, there’s little to motivate players to rush out and buy the game. It’s so devoid of the obscure, the likes of Shuma-Gorath, or the insane, the likes of The Phoenix that we’re left with a mundane cast. Particularly on the Marvel side, wherein the vast majority of characters were chosen not because they would be compelling in the context of a fighting game, but simply to promote the MCU cash cow (with a couple of exceptions). However, the roster issues extend far beyond quantity, or even the rehashing of half of UMvC3’s roster. Aside from the issue surrounding Marvel’s dismissal of any and all Fox-affiliated characters (such as the X-Men and Fantastic Four), Infinite featured a total of just 30 playable characters. Capcom 1, it also resulted in the fewest number of brand new characters in the ENTIRE franchise history.I touched upon several of the major issues with the roster in my review. Not only did this give Infinite the smallest roster in the series aside from Marvel vs. Only a measly 5 of the initial Infinite cast members were newcomers to the MvC series. But why? Where did it go so wrong? Well, here’s why Marvel vs: Capcom Infinite flopped so spectacularly! Sadly, the game has been largely ignored since launch, and thus it’s about time to declare the dream dead (I’m sorry, Cyclops).ĭespite swift price reductions and sales, people simply wouldn’t part with their money for this game. I felt that Capcom had developed a rather brilliant core game, and with the appropriate steps Infinite could be salvaged. Infinite encountered an array of problems, though I was optimistic in my review. Yet a mere total of just 1 million copies have shipped (not sold) since launch, which puts Infinite at less than half of Capcom’s initial 2 million target. A game that was at a time, an unthinkable dream for long time fans. Capcom Infinite released on September 19th, 2017 not with a bang, but a whimper.
